![]() ![]() So in the heat of the moment, I do what any illogical person would do, I psychic scream the thing. "HOW DARE YOU DEFILE THIS HOLY PLACE!" WHAT? Now I have one hell of a nasty pissed off level 60 elite on me. Loot, hmm blood of heroes, crap inventory full of vendor tra. Okay, let's see what this is all about shall we. 3 other people in the area, nobody's taken it yet. Notably, for Tanks, the only professions that have enchants that have stats that compete with enchants available to anyone are the Leatherworking Bracer enchant and the Engineering Glove Enchant.Kommentar von ThottbotFound my first pool at level 56 farming Gahrren's Withering. PvP Quartermaster in Borean Tundra or Howling FjordĮnchant Ring - Stamina (Requires Enchanting 400) +32 Stamina and 2% Increased Armor Value from Itemsīlood Death Knights that have Jewelcrafting (350) should use 3 Solid Dragon's Eye when possible.īlacksmithing (400) provides 2 extra sockets with Socket Bracer and Socket Gloves Dodge, and Parry are other ways to improve survivability too. Stamina not only increases the total health pool but also increases the effectiveness of cooldowns such as Rune Tap, Death Pact, and Vampiric Blood.Īrmor is important due to the fact that Blood Death Knights cannot wield Shields to Block attacks. 400 Defense is obtained through the Defense Skill that is passively leveled up when taking hits, the remaining 140 comes from gear. The minimum threshold to guarantee that an enemy will not land a Critical Hit against you is 689 Defense Rating or 540 Defense. Humans: Sword Specialization and Mace Specialization,ĭefense Rating is the most important stat to reduce damage taken.Some Racial traits reduce the amount of Expertise needed as well when wielding the corresponding weapon: The Blood Talent Veteran of the Third War can be chosen to reduce the amount of expertise needed. Parry Cap: 56 Expertise ( 459 Expertise Rating) for 14% Parry.Dodge Cap: 26 Expertise ( 213 Expertise Rating) for 6.5% Dodge.For a level 80 player facing a Level 83 target, the two thresholds are: Virulence in the first row of the Unholy talent tree can also lower the Hit Rating required.Įxpertise is another stat that has multiple thresholds to guarantee that enemies do not Dodge or Parry a player's attacks. If there is a Balance Druid or Shadow Priest present they can provide an extra 3% chance to hit with Improved Faerie Fire and Misery and Draenei for an additional 1% with Heroic Presence. Past this threshold lies the Spell Hit Cap at 446 Hit Rating. Early usage of the Glyph of Dark Command will guarantee that it will always land until more Hit Rating is obtained from better gear. ![]() It is necessary to reach 263 Hit Rating for Special Attacks to always land. Generating Threat as a Blood Death Knight relies heavily on Hit Rating, as the majority of the damage comes from Spells. Being a "stronger" buff means that Death Knights who do not have the glyph can't use Horn of Winter to generate Runic Power unless using the following macro:ĭeath Knight Tanks have 2 main priorities when it comes to Tanking: Survivability, Threat Generation. It is generally useless as Horn of Winter is used to generate Runic Power whenever there is a break from casting other abilities. Many players make the mistake of taking Glyph of Horn of Winter. Glyph of Raise Dead for a minor improvement in inventory management.Glyph of Pestilence for a significant range increase to Pestilence to help with Multi-Target fights.Glyph of Blood Tap is necessary when tanking to help reduce taking damage when using Blood Tap.Glyph of Death and Decay for AoE tanking.Īll Death Knights generally take these Minor Glyphs as they all offer a non-insignificant improvement to gameplay.Glyph of Rune Tap to aid with self and party healing when using Rune Tap. ![]()
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