![]() ![]() When exploring, the party will decide how to move and where to go, picking a nearby room as their target. A fine risk for a worthy endeavor, because if the party decides to explore without scouting first, they will foolishly rush into unknown danger, heightening the risk factor. This is why scouting takes time and deals some stress to all party members. Once they do, the heroes will combine their findings on a briefly scribbled map, attesting to what’s coming up ahead. To the ones left behind, tension and a constant feeling of vulnerable exposure prevail while they await the party’s return. Scouting can be a strenuous activity, as the heroes will have to leave the safety of their party to venture forward into unfamiliar shadows. The heroes must then decide whether to scout ahead or proceed with the exploration head on. Various traps and ambushing monsters litter the corridors alongside mysterious curios with properties unknown. Most of the time, they will have a map of the location, but they won’t know for sure what twisted and malevolent aberrations await them around each corner. From there, they will have to decide how to proceed. Venturing forth into the entrance room, the heroes realize that it is a place in which the crossing of boundaries from civilization to darkness is both literal and metaphorical. Once the heroes cross the threshold, they’ll find themselves exposed and prone to danger, as the evil influence of the Darkest Dungeon will seek their absolutes demise. I knew all these paths once now they are as twisted as my own ambitions. In choosing to do so, they relinquish the safety of the light, and risk it all… A hero needs to be a well-trained, seasoned adventurer in order to brave these dangers and step into the darkness. Each and every quest will be affected by a foe’s lingering presence, altering the severity of the quest’s effects. And as soon as all three of them have been dispatched, the Darkest Dungeon will emerge as ominous and terrible as rumored.Įxpect to be surprised as no two campaigns of Darkest Dungeon: The Board Game will be the same. This is why the heroes will have a limited amount of time for a couple of quests before they must deal with each and every foe that awaits them. During this phase, the estate’s foes will conspire against the heroes and the hamlet itself, seeking to expunge the Heir’s influence from the land, once and for all. ![]() But desperate times call for desperate measures, and certainly time is not an ally. This choice is not to be taken lightly, as different rewards and treasures will be granted depending on the decision made. The heroes will then have to choose which of the two is most important and embark on their new quest. When in the hamlet, the Heir will visit the heroes and give them a choice between two issues of utmost importance that concern the estate. They are a series of quests, set forth by the Heir, that need to be achieved – rituals of purification, salvaging of important relics, cleansing lairs, decimating monsters, and much more. However they may seem, these tasks are not random. Once there, they’ll meet other adventurers and will be asked to form teams, in order to go on expeditions, venturing off further to perform various tasks. ![]() In Darkest Dungeon: The Board Game, players portray a group of heroes who have answered the Heir’s call and decided to take the carriage to the estate. The shifted corridors and sloped vaults of our ancestry are beginning to feel familiar. Let’s talk about questing and exploration! We’re so thrilled to be sharing these tid-bits with you, because they reveal important aspects of the game that will definitely give you a better feel for what kind of game it truly is! Today, we bring you a brand-new article, our third one, regarding our highly anticipated upcoming project Darkest Dungeon: The Board Game. ![]()
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