![]() However I did buy a pack of cigarettes, but both times I've been tempted to smoke them so far I've stopped myself, the game's method of telling me "Don't worry, you can still start smoking in the future" is amusingly bleak. ![]() My idea so far is to play, Harry I now suspect his name is, as a burly tough guy who cleans his act up and quits smoking and drinking like the doctor told him to and starts thinking things through more over time. I think I enjoy the mood-setting tone poems that Shivers gives me over the infodumps of Encyclopedia.Īlso I found a yellow bag and started using it to collect bottles off the streets, but I have no idea where to sell them, none of the merchants I've talked to thus far seem to be in the market for them. Waffled back and forth a couple times but I think I'm sticking with the physical starting class now. If you don't think starting over was worth it, go back to the first one. If the game lets you run multiple saves, just you know, make a secondary save and play it as much as you want. If you want to begin a new run as a different "class" and see whether or not you get a worthwhile unique experience is what it's fuckin about baby! Be a rebel! Burn the system down!ģ. Say to hell with it games are to be played and experimented with however you want. You'll have ample opportunities to grow your character in fun and interesting ways and aren't as locked down by your starting "class" as you think.Ģ. Shut up and keep going in the haphazard not thinking about it too hard way you've been playing. I feel like there's three directions I can go here:ġ. Like maybe I should have held off on learning Hobocop because I want to pick up Communism now but can't do so without spending a skill point in some way. Ok so here's the next preferably spoiler free tip I'm looking for: I now feel like I "get" the game more than I did before and feel like I may have spent some of my level up points unwisely. Some can permanently boost learning caps for stats, which is especially useful for the ones you're no good at.Īs for general stuff to do in the opening besides the body, I'd recommend stuff like talking to the Wild Pines rep or checking out the bookstore or trying to get into the apartment complex. Mastering new thoughts can be both beneficial and detrimental, but the benefits generally outweigh the disadvantages. ![]() ![]() If you fail a white check, you can always unlock it again later by boosting the relevant stat or even just by learning stuff through dialogue.ĥ) Prioritize the Thought Cabinet. If you're afraid of failing, check your clothes to see if you can swap to something that buffs the relevant stat or removes a debuff, and/or use booze/cigs/drugs if you absolutely must pass a check. "Critical" means that you are going to die or quit if you do not heal.Ĥ) You don't have to try checks right away. You can find XP boosts in the unlikeliest of places.ģ) If your health or morale stat is critical, heal right away. Talk to the locals, examine objects and scenery. If you can't do a thing right now, go get some exploring in. Clothes which alter your stats can be found as well.Ģ) Time doesn't advance unless you're in a dialogue screen. This will also help you get meds you will absolutely need in the early game if you have a low Psyche or Physique quite a few are laying around in random places. ![]() This isn't Skyrim, nobody's gonna try to kill you if you swipe change laying around or stuff out of boxes. Having played the game for a while myself, I can give you a few pointers.ġ) Don't be afraid to take whatever you want. ![]()
0 Comments
Leave a Reply. |